The Grand Theft Auto IV (GTA 4) video game comes out for the Xbox 360 and Playstation 3 tonight at midnight.Â I was one of the suckers lucky ones that was able to reserve the special edition versions for the 360 at Best Buy for only $90 (pictured above – Vaseline not included).Â I am admittedly happy and yet still sad because I will not see all of you.Â I will likely see less of Call of Duty 4, and Halo 3 may not even know me anymore. (here we go again)
I am hoping the Xbox Live service can hang tough this time.Â If it does, the game that IGN rated a 10, will be a slam-dunk for the 360 over the PS3 just for the online play.
Most modern action games, including popular first person shooters such as Halo 3, run around 30 frames a second, while others, such as Call of Duty 4, run at 60 frames a second.”
Of course, I never know when to trust Wikipedia, but this explanation seems pretty plausible.
One’s brain does seem to adjust to the Halo 3 framerate after delivering a few teabags, but I now always feel the urge to make Master Queef sprint (one suspects that he has consumed too many Krispy Kremes….) just as my homeboy in COD 4 can.
Very odd–why does Master Chief have supreme basketball-dunking-ability, but he’s slower than your grandpa at family reunion flag football? Makes no damn sense.
At any rate, Bungie seems not to have taken full-advantage of the 360′s hardware, but I doubt I know what I’m talking about. As Pumpkin has noted, Bungie seems to be doing a lot of mopping up on itself to stop the hemorrhaging of gamers. Maybe there’s somthing they can do to fix the drunkass Master Chief phenomenon…
The more I think about it, the more COD 4 seems to rock. But something is still missing… More to come on this.
Bungie, the makers of Halo 3 for the Xbox 360, have released a patch for the game that will automatically be downloaded the next time players connect with Xbox Live. This AutoUpdate was described in full in a post on Bungie.net. Many fixes are listed, but most notably is a fix for the troubled “melee attack system”. In Halo 3 prior to the patch, there was an outcry for a change to this system. The problem was that two players would go to “punch” each other at the same time and one usually died where the other walked away. The cause of this often time was due to the different connection speeds of the users and the “host” player had a huge advantage over the “clients”.
This system is half the reason why I primarily play Call of Duty 4 (COD 4) now as 2000+ games of frustrating online Halo 3 wore me down. It would tend to get extremely frustrating to fill an opponent with a clip full of bullets, go to strike him, and get smacked down while they walk off just fine. That being said, this fix really may entice me back to Master Chief, Microsoft, and co. Additionally we are looking forward to the new maps that are close to being released (“purple reign” delayed, “moonlight sonata” instead?) and finally releasing our map, “The Pumpkin Cage” built on Foundry to the world for their enjoyment.
The session was adjourned for a mandatory food run and a micro-session followed.Â Spanky left for the night… but Pumpkin stayed and canoodled with the game for a couple of hours.Â Things have been somewhat rough on Pumpkin over in Halo 3 land lately and questions like “is this as good as I am going to get?” started to show up.Â COD4 welcomed the scorned gamer with open arms and offered fun and new found success.